关于答题类,或者一些游戏环节的小程序需要用到时间进度条,该功能怎么实现?看下面源码
view view /view /view view text {{progressTime}}秒 /text text bindtap='playbtn' data-change='1' {{playPauseti凡科抠图}} /text /view
CSS:
.out {margin-left:auto;margin-right:auto;width:250px;height:20px;border:1px solid red;border-radius:20px;overflow:hidden;} .in {height:100%;background-color:red;} .caozuo{font-size:14px;color:#333;margin-left:auto;margin-right:auto;width:250px;margin-top:10px;display: flex;justify-content:space-between}
JS:
Page({ data: { progressWidth:0, progressTime:60, mark:true, playPauseti凡科抠图:"开始" playbtn() { let that = this; let mark = that.data.mark; if (mark){ that.timer = setInterval(that.run, 1000); //that.timer关键点 wx.showToast({ title: '开始', that.setData({ mark:false, playPauseti凡科抠图:"暂停" }else{ clearInterval(that.timer); wx.showToast({ title: '暂停', that.setData({ mark: true, playPauseti凡科抠图: "开始" run(){ let that = this; let totalProgressTime = 60 //秒 let progressWidth = that.data.progressWidth; //显示进度 let progressTime = that.data.progressTime; //时间 if (progressWidth === 100) { wx.showToast({ title: '结束回调处理', clearInterval(that.timer); that.setData({ progressTime: totalProgressTime, //进度条需要总时间s progressWidth: 100, //进度100% progressTime: 60 return; progressTime--; progressWidth = (totalProgressTime - progressTime) * (100 / 60) that.setData({ progressWidth: progressWidth, progressTime: progressTime })
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